The latest Total War game – Total War: Warhammer – exceeded several of Creative Assembly sales records, according to the developer in a statement. During the first three days after the launch was over half a million copies sold, which is more than any other Total War games have achieved in the same period.

the news is somewhat surprising after Total War: Warhammer reaped strong criticism from fans in the weeks leading up to launch. Creative’s attempt to win back the player base – for example by giving away the game’s first content package and provide support for modifications – however, seems to have done the trick, and studio boss Tim Heaton are very pleased with the game’s first week:
– Total War: Warhammer is already a great commercial success, but more importantly, we see that players are enjoying our game. In the first couple of days we have regularly had over 100,000 simultaneous players.
Focus on stability and performance
According to studio boss comes the good results of a constant focus on stability and performance throughout development period and a team that really enjoyed themselves with creating new ways to play Total War at:
– We are very proud, and it’s great to see that the game gets a good reception by both reviewers, Total War veterans and new players, says Heaton.
Our reviewer was among those who was impressed by Total War: Warhammer new twist on the popular strategy series, but he pulled out a lack of content as an objection to the game
– Although I would like to see that the game contained more playable factions and better multiplayer capabilities, we can benefit from what is actually present . [...] Fantasy and magic actually works, and although it might not be a good enough substitute for those exclusively swear by Total Wars historical roots, it is a good sign that Creative Assembly can innovate when they want – and make the game fun while wrote Andreas Bjørnebekk.
You can read the full review of Total War: Warhammer here “


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