Thursday, November 5, 2015

Call of Duty: Black Ops 3 – Gamereactor Norge

I had rarely felt more cool in any game before. I had just completed a murder that would have made himself Rambo green with envy. It happened during a round of Domination, which I bravely defended the base of my team. Eventually I had to give up when three enemy soldiers attack at once, but I took at least two of them with me to the grave. While I waited to respawns took third over the base, and I noticed that this was the guy I had struggled most against during the match. A genuine rival.

As soon as I was back into the game, I took up the chase, ravenous for revenge. The map we played on was Aquarium, which is shaped like an abandoned aquarium in the same street as Sea World. It has a number of water ducts connecting the large tanks with each other. The water is disgusting and slimy because it has not been replaced in a long time, but I threw myself still UTI. I swam toward the bottom close to the ground as possible to avoid detection.

Once there, I went forward pistol my, one sharp military knife. I sneaked me slowly out of the water and tiptoed gently against rival min. So I turned to. Rambo could not have done it better myself, but the joy lasted obviously not forever. The base was moved to another place on the map, and I realized that my dear personal enemy would probably spawn closer and get there before me. I put the legs of the neck, sprinted along the walls and raced through souvenir shops full of stuffed dolphins and nautical stuffed animals. I had to prove that it was me who was boss.

I made a remarkable effort in the match, but it was not enough. Overall lost my team. Disappointed and upset I had to accept this fact, but at the same time I realized right then and there something I had not felt in years. I had a genuine craving for playing more Call of Duty.



I’m not trying to say that in the past games in the series have been bad, but they were still game without big surprises. They were stable multiplayer games that followed their own reliable recipe in the same manner as in example FIFA series. They had small fine tuning of the games from the previous year, plus bombast single player portions of the kind we know so well now.

For me, therefore, the final chapters of the series have been good games that also lacked surprises. The reason why I emphasize this, because this not descriptions Call of Duty: Black Ops 3. Not at all. I say this on the basis of a solid number of playing hours. It started at the home of developer Treyarch, where we were invited to 15 hours of game (not straight, true enough), before we got us drive home to continue the fun. I’ve played a lot of Call of Duty in the past, this time without going bored.

Never before has a Call of Duty developer held cards so close to his chest as in advance of this launch. It is obvious that they wanted to surprise fans for once, and for the first time since Call of Duty 4: Modern Warfare, I can in good conscience recommend the game for history section alone.



Rather than just throw something together, they have formed an adventure that really only the Halo series and Half-Life series can compare with. I turned up the difficulty a notch and died a couple of times while I got to experience a well-written sci-fi adventure that lasted nearly ten hours. How many FPS can brag about it?

More specifically, it is not much I can say about the story without spoiling it, but I can mention that it takes place in the future. 60 years into the future to be exact, and a time when the mechanical improvements of the human body has become commonplace. The protagonist (who may be either male or female) is of course no exception, and after a grotesque accident has his or her body has been improved in comprehensive manner. A super soldier is now an appropriate term, and membership among the special forces was never in doubt.

The world stands at the brink of complete collapse, in a conflict that seems inspired by the Cold War. Man has the Russia-led coalition on the one hand and the West on the other. Your role is naturally to perform the missions no other powers, and simultaneously upgraded armor and your abilities continuously. Between each mission sent one namely to a safe house, where one can design and build their own weapons, add new skills and even play old missions again. If you play in co-op (there is support for up to four soldiers and two can even play on split screen), you may want to customize the features and weapons so as to complement a variety of roles on the battlefield. All should not be snipers, for example.

I am greatly impressed by the story this time, and the only negative I can think of is that it actually is a little long. Treyarch like clearly to surprise players, but it draws a little towards the end. Had they dared to “kill their darlings” and cut an hour, they would have had a tighter adventure. At the same time it feels strange to criticize CoD campaign to be long . Has anything like that at all happened before?

When you finish adventure awaits also another round, this time with zombies as the primary enemy. The missions are the same, or at least the surroundings, but the undead have taken over the role of bad guys. It is the same structure as Rockstar went with Undead Nightmare for Red Dead Redemption, and it provides much higher replay value than simply jacking up the difficulty.

In addition, moreover Treyarch added more retro-inspired mini-games, but these I’ll let you have the pleasure of discovering yourself. Instead I shall content myself with saying that I have played many pure singleplayer games that have offered less than Call of Duty: Black Ops 3 makes on this front, and we have not even begun to sniff in multi-player yet.



In addition to the zombie-filled edition of the history section, there is also a more traditional zombie mode of the type we have become accustomed to the Call of Duty series. Also this has been expanded, and it now feels like a full-fledged adventure and not just some kind of bonus mode. The action takes place in one giant map, where one opens up new areas as you earn your experience points. One player who earlier along with three friends, and mode feels really more well done than before. It has been laid down more work in game balance and the increasing difficulty, while the design is superior. Everything is done in detailed environments with a lovely art deco style, reminiscent to the first Bioshock while vedmodig jazz music fills the premises you visit on the road. This is Call of Duty zombies on a whole new level.

I could talk at length about everything that can be unlocked in Call of Duty: Black Ops 3. It has always been in this series, but now is the list raised further. There is an almost Forza Motorsport-like tools you can use to create your own weapons design, and which always has a huge selection of bonuses, abilities and weapons to choose from. I think I content myself with saying that this probably is the most detailed game of this genre ever, and it says the seating.



As you no doubt have guessed within Now, there’s an incredible lot to get to the Black Ops 3, even if you’d rather play on their own. Meanwhile, the most agree on what really matters in the Call of Duty context, namely multi-player. It is this that causes us to leave hundreds of hours on the battlefield until the next element in the series appears. Here one notices quickly how much Titanfall actually had to say for the FPS genre.

To run on the walls and use the jetpack is seamlessly integrated experience, although I do not quite get the same flow in parkour maneuvers Halo 5: Guardians and Titanfall. At the same time this is without a doubt in that gives you the feeling of always having the tools to deal with any situation. When freedom of movement is so big there are always solutions, even if you mess into a real predicament. To master control system, however, requires patience, so anyone with ambitions to assert themselves online should post some fitness classes in freerun.

Otherwise, it is water that has the greatest impact on the multi-player as I see it. The maps are well designed, and thanks to the aforementioned parkour tricks you never know where the enemies are coming from. They may surprise you from behind, from the side or from above, and thanks to increased use of water, they can even come from below. Call of Duty: Black Ops 3 feels more varied and fresher than the series has been in a very long time.



When it comes to modes I fell most for news Safeguard, which revolves up to escort a robot across the path. The second layer will of course try to stop it, preferably by means of balls, gunpowder and explosions. Such escort missions are often frustrating for many games, but here it works well. The robot can in fact not a lot of nonsense. It feels a predefined track and it can not die, only braked.

When no robot forward at a certain time wins the second layer, and all in all SafeGuard a thoughtful mode that solves many problems encountered the rest of the game. To camp in one place is for example pointless, since the robot him off and bring with them all the other players. That it follows a particular track also causes that wars against each other on parts of the map which otherwise is fairly deserted. Safeguard mode is set for a fun break from the “regular” Call of Duty, and it changes the way you play more than any of the other modes.

Among the weapons designated Pharo as a personal favorite. It has raw strength while shooting close. By fine-tune the parameters I got a weapon that suited me spot on. I gave it an Egyptian finish and renamed it to Pharao. That said, I use other weapons from time to time. The committee is simply too great to do otherwise, and by and large the whole thing is the balance between them is very good.

On the whole is Call of Duty: Black Ops 3 a very good game and I even considered giving it full marks on the grading scale. There has not been a relevant issue in the series since Call of Duty 4: Modern Warfate. So good is Black Ops 3! This must be regarded as the most well stocked shooter ever. It has something for every taste, and everything is made with love and an eye for detail. A masterful achievement by Treyarch!



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